<?php
/**
 * <https://y.st./>
 * Copyright © 2018 Alex Yst <mailto:copyright@y.st>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <https://www.gnu.org./licenses/>.
**/

$xhtml = array(
	'<{title}>' => 'The game gets harder',
	'takedown' => '2017-11-01',
	'<{body}>' => <<<END
<section id="drudgery">
	<h2>Drudgery</h2>
	<p>
		My discussion post for the day:
	</p>
	<blockquote>
		<p>
			I agree, an abstract should definitely be informative.
			It&apos;s what people read when they&apos;re trying to decide whether to read the rest of your paper or not.
			If your abstract isn&apos;t very informative, they might feel your paper won&apos;t be either, so they won&apos;t see what you have to say, and will instead turn to another source.
			Likewise though, they might only need an overview on your topic, not your entire research and findings.
			If you can give them what they need in a short space, they can be done and continue on with their business.
		</p>
	</blockquote>
</section>
<section id="Minetest">
	<h2>Minetest log</h2>
	<img src="/y.st./source/y.st./static/img/CC_BY-SA_3.0/minetest.net./weblog/2018/03/15.png" alt="A full inventory, and I haven&apos;t even finished constructing a base to drop stuff off in yet" class="framed-centred-image" width="800" height="600"/>
	<p>
		It turns out I didn&apos;t gather enough needles.
		As I mined ores in the top of the walls of my hollow, the sand above would fall, so I cleared that sand away first, providing an opening for the water to rush in.
		So I went back to the woods to gather more needles to plug the holes with.
	</p>
	<p>
		My shovels and picks broke much quicker than I anticipated.
		Stone tools really aren&apos;t that great.
		They functioned for the time being, but I was using up a lot more of my limited supply of wood than I planned to just to make new handles.
		Getting the tin needed to make the bronze pick was much more of a struggle this time.
		Now that iron&apos;s not a finite resource though ... I almost broke down and crafted iron tools in the mean time.
		Iron is too precious; I need it locked chests, protection nodes, and mine cart rails.
		I use the chests to store my massive collection of cobble node that I&apos;ll never use.
		I&apos;m such a pack rat in this game.
		I can&apos;t use unlocked chest either, as other players will steal the cobble.
		I don&apos;t actually <strong>*want*</strong> it, but I&apos;ve found that when I give it away, the spawn area ends up filled with ugly cobble structures.
		It&apos;s better to let players find their own resources instead of ever giving away your bottom-of-the-bucket resources.
		On a more positive note, I don&apos;t have to conserve coal either, being that it&apos;s no longer a finite resource either.
		I don&apos;t have to burn wood and needles, both of which are in preciously short supply right now; the wood for tool handles and the leaves as scaffolding.
	</p>
	<p>
		Now that I think of it ...
		The reason the main tunnel&apos;s made from cobble is one of logistics.
		With a tunnel that large, there&apos;s no time to bring in enough outside resources to make the place look nicer.
		Even using stone, stone bricks, and stone blocks would require outside resources in the form of stuff to use as fuel: logs and leaves.
		But if there&apos;s no cap on the amount of coal in the world, and given that there&apos;s not a greenhouse gas issue like in the real world, there&apos;s no more reason to conserve coal.
		I can build a nicer tunnel!
		Still, it&apos;ll only be stone bricks and stone blocks, but it&apos;ll still be more visually appealing than cobble.
	</p>
	<p>
		I&apos;ve completed my base: an unlit basement of the secondary tower.
		Most of the tower itself hasn&apos;t been built though; only enough of it to reach the water&apos;s surface and prevent the basement from flooding.
		I might turn it into a bell tower this time if I have enough gold to build the bell by the time the tower is to be erected.
		I very likely will have the gold for it; I have no other use for gold right now and gold isn&apos;t even the rarest mineral.
	</p>
	<p>
		Not having <code>semicreative</code> at my disposal this time, the game has changed drastically.
		It actually does an excellent job of bridging the gap between creative mode and regular mode.
		It doesn&apos;t look like it on the surface ...
		However, my main concern before was dying in caves.
		If I died, I&apos;d lose my stuff.
		Now, I don&apos;t hardly ever get a <strong>*chance*</strong> to die before something comes up.
		My bag frequently fills up with garbage and I have to resurface to empty it.
		My tools, even the diamond ones, break way too frequently.
		Gravel has become more of a hazard than the prise it was when my diamond shovel never needed replacement.
		Speaking of which, near the end today, before I put the game down, my diamond supply started running low.
		I&apos;m not sure I&apos;ll make it down deep enough to replenish in time, as my current path is one that carves out one of the walls of the tunnel-to-be.
		There&apos;s just too much stone in the way and it&apos;s breaking my diamonds!
		I panicked and resurfaced, smelting a bunch of tin and copper to bring back down with me.
		Mese, again, is too precious to use for tools for the time being.
		And by the time my mese supply flows like a river, I&apos;ll likely have enough diamonds to keep me going.
	</p>
</section>
END
);
